3/7/2012 - Why Flash

Since I considered my game skills to be a bit rusty, I first tackled some simpler game concepts. That's why I developed the games Rootbeer Maze and Air Hockey. During those releases, I noticed that it was extremely difficult to distribute games written in Silverlight. In an effort to improve distribution, I converted Rootbeer Maze to flash and improved it a bit. Add in high scores and reasonable music and I went from around 300 plays in a year to over 10,000 score submissions plus over 30,000 plays in a year. While I am not completely convinced that flash is a good game development tool, it is very hard to argue with the current marketshare.